The following is a list of the MUD-related resources that I've managed to collect over the years. It might not be much, but what is here probably contains whatever you need to find. They are mostly building-related. Please feel free to suggest a site; please keep in mind that I am not going to add listings for MUDs here. There are plenty of other places to do that, and they get far more traffic than I.

This is the same listing of sites that is in my Links section, although this one contains descriptions about where you're going.

Arcanum Editor - An area editor for ROM 2.4 that is apparently difficult to find (guess I got lucky). Its best feature is the excellent area map, colour-coded by sector type. It also contains somewhat limited support for mobprogs.

Arms and Armour - A fairly decent site that I use as a building resource. It gives names, pictures and information on all sorts of medieval weaponry and armor, and can be useful to stir up the names of equipment on your MUD.

Arms and Armour (again) - A different site than the one listed above, it contains professional photographs of some weaponry and armour worldwide, along with short bits of history about the item in question. Very interesting reads.

The Art of Building - A truly excellent site devoted to building techniques and area design. The site is a collection of articles and theories by some very respected and knowledgeable builders (don't ask my how I got a few articles published there).

The MUD Emporium - This is a fairly large area distribution site, containing original areas for Dibrova (customised Circle), stock Circle, ROM, Ack, Merc and Smaug, along with a miscellaneous section of stock areas. There are also some Circle code snippets available.

Erwin Andreasen's Page - Erwin's page contains a lot of resources for coders (which is why I haven't browsed it much *blush*). It also has links for/about MUDs, including his 16k MUD competition, the Bartle MUD Personality test, and some of his own coding projects.

ftp.game.org - A site containing hundreds of downloads for a good portion of the publically-released codebases. Some of the codebases are pre-compiled, or have been ported to Windows. It also contains downloads of stock areas to get your MUD going.

kanga.nu - A good MUD-related site, very useful for its various mailing lists.

KaVir's MUD Site - KaVir is the creator of the GodWars and Gladiator Pits (Glad) codebases, both of which are publically available. He also has a section detailing the similarities between Merc (a Diku derivative codebase) and Medievia (which has broken the Diku license; see the page for more details). There are also some useful snippets and links.

kyndig.com - Kyndig's site is a MUD and text-based gaming community with message boards and the like. There are also MUD listings, articles on various topics, a lot of downloads of code snippets, and a MUD hosting service.

MUD Companion Magazine - The MUD Companion is a printed magazine dedicated to articles about building, coding, administration, role-playing ... everything about MUDs. It is very well-priced, and is published quarterly.

The MUD Connector - A wonderful site with information on MUDs, listings of over 1800 MUDs of various codebases, forums to discuss every aspect of running a MUD, and many listed resources for MUDs. It is also the host for zMUD's master MUD list (see below for more information on zMUD).

The MUD Journal - Catering mainly to the aspects of running a MUD, TMJ features articles written by people who know what they're talking about - the builders, coders, questers, implementers and admins of MUDs.

Top MUD Sites - A superb site featuring MUD listings, discussion forums, informative articles and a large number of listed MUD-related sites, resource pages and MUD websites.

OLC: Down and Dirty in the Mud - A very well-written and clear guide to using the intimidating OLC (online creation) building program. However, being on a Geocities server, there are occasional problems getting the site to load. Such is life.

ORB - Offline Room Builder - ORB is an offline building tool for the Smaug codebase. It is very easy to use. It allows saving in both Smaug 1.2 and 1.4 format, and allows the builder to write mobprogs from the program itself - something that many area editors need, in my opinion. Its handiest feature may be the fact that it allows you to actually walk your area in a preview window and see how it will look in the MUD.

Offline Area Editors - Ed Snible's huge collection of links to an assortment of Diku and Diku-derivative offline area editors. Supported codebases include Diku, Merc, Circle, Envy, ROM 2.3 and 2.4, and The Final Challenge. Supported operating systems include Windows 3.x/95/98/NT, Unix, DOS, and OS/2. If you need an offline editor to work with, this is the place to go to look for it. It also contains a link to a site where you can find Macintosh-compatible area editors.

Zugg Software - Zugg Software is responsible for the zMUD client, which, in my (outdated) opinion, is the best MUD client available. There is a free trial, after which you must register; I believe the price is around $20 or $30 American (it's been several years since I bought it). The registration fee includes free zMUD upgrades for life.