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Greater Dwemer Ruins is the first major project I've taken part in. It's a team effort which started out as an individual effort by Nedius. Realising just how much work would be involved, he recruited a team. I am one of those team members. The official GDR website can be found here.
Our mission: to transform nearly every one of the eighteen Dwemer ruins on Vvardenfell into the massive cities we were led to believe they were. This would be a relatively simple but time-consuming task - anyone who's spent any time in a Dwemer ruin could add on to it believably. We are trying to give each ruin its own flavour, its own personality. We are trying to make each one unique. This is not so easy.
I've selected the Aleft and Bthuand ruins as my own; I am only about a third of the way through what I want to do with Aleft. Bthuand will be even larger and more involved, in regards to both my work on it and the player's interaction with it.
Status of the Aleft project:
Mapping - 90% (two areas left I need to map in the CS, and one area map I need to finish)
Decorating - 30% (hand-in-hand with the mostly-done mapping is the barely-done decorating: lights, furniture, etc.)
Texturing - 0% (two pre-existing meshes I need to retexture and one new one)
Modelling - 50% (very simple model - I just need to texture it and have someone convert it to .nif format)
Scripting - 20% (and that's being generous)
While you wait for me to finish (you are waiting, yes?), enjoy some preliminary screenshots. The area these were taken in consumed about a weeks' worth of work, adding bits on for about two or three hours a day. Screenshots are 800x600, and are around 50kb each. Not too painful over dialup, I hope. And yes, I have brightened them - the cell in which these were taken is a bit dark. That's what comes of exploring long-forgotten, deep mine tunnels.